

Brushwork, firelight and deep shadow — like a fantasy novel cover.

You play a hero, the Master runs the story, the server rolls the dice. A game takes half an hour right in your browser, and the first one needs no sign-up.
The tavern has two shelves: the best by the fire and the stories other players wrote.
Your hero and up to three companions. Amavie characters take the free seats.
With a button or in your own words. If there’s a roll, the Master asks first: “Got it right?”
The server rolls. You see the seed fingerprint when a session starts and the seed itself at its end.
Every story has two or three endings. Your hero leaves with items, gold and debts.
Bar — talkCommon room — look at the hearthGuest rooms — peek inYard — step outEvery place has a map from above. The Master tells the story, and you choose where to go and what to touch.
Take a ready hero and play right away: each has a portrait in all four art styles. Or build your own from nine species and seven classes, with a fear, a debt and a goal of their own. Level, items and debts carry over from game to game.
Gretaorc · paladin
Tobyhalfling · bard
Aelinelf · sorcerer
Moratiefling · rogue
Brunnadwarf · cleric
Brannhuman · fighter
Sairagoliath · rangerThe author picks it first. The cover, place maps and hero portraits at the table are drawn in it.


Brushwork, firelight and deep shadow — like a fantasy novel cover.


Ink and watercolour, warm and whimsical — like a book for the evening.


Funny and simple: big eyes, soft colors, lots of air.


Clean lines, flat shadows and soft pastel colors — like a frame from a Japanese anime.
Players’ favorites sit higher, and a new story always gets a place in the top three.
Pick an art style and a world, say what the story is about. The Agent drafts places, faces, clues and endings in a couple of minutes; the server checks it can be finished, and the Agent checks no secret slips out early. You’re the author — change anything by hand or in words. A finished story is played by everyone in the tavern.
The refugees can’t cross the river, and the bridge was burned last night. Someone on our side did it.
Agent · AIDraft ready: 4 places, 5 faces, 2 conclusions with 3 clues each, the “Mercenaries leave” clock and three endings. The arsonist is the outpost quartermaster; only the master sees his secret.
The engine works out the result by the SRD rules; the Master only tells it. Every roll has a “why?”.
Mark in your profile what never happens at the table and what stays off-screen. It works in every game you play, on every turn.
If a scene feels wrong, tap it and the Master steers the story away, no questions asked. The Master and companions are marked as AI; the game is 13+.
The Master runs the game, and Amavie characters take the free seats: each has a character of their own, praising the bold and condemning the mean. For a heart-to-heart, talk to them in Amavie. One account for everything.
Yes, with no limits: no energy, no waiting timers. Only the Agent in the Workshop and extras like pictures are paid, and the price is always shown upfront.
Not for the first game: a ready hero, two companions and half an hour. To keep your hero and play on, sign in with Amavie.
The open rules of the classic tabletop role-playing game under the CC BY 4.0 license. Rolls, combat and spells are worked out by them.
Yes. One of you runs a campaign on a shared board: tokens, chat and server dice. Amavie companions take the free seats. An AI Master for a group of friends is coming soon.